Working Directory
Project Path
Editor.projectPath
The absolute path of current project.
Custom Protocols
We introduce the custom protocols to ease the path search in main and renderer process.
db://
Introduced in Asset Management, will mapping the root direcotry of assets. We can get assets by writingdb://assets/script/MyScript.js
packages://
The packages installed path. Mapping to local project'spackages
folder and global package folder$HOME/.CocosCreator/packages
映射到项目本地的插件目录packages
和全局的插件目录$HOME/.CocosCreator/packages
, for examplepackages://foobar/package.json
means thefoobar
package'spackage.json
file.unpack://
The unpacked folder in Cocos Creator, including:unpack://engine
JavaScript Enigne Pathunpack://cocos2d-x
C++ Engine Pathunpack://simulator
Simulator Path
You can use Editor.url()
convert the url to absolute path.
Use seprate html and css file in panel define
We can use Editor.url
define the HTML and CSS so that they lives in the separate file:
var Fs = require('fs');
Editor.Panel.extend({
// css style for panel
style: Fs.readFileSync(Editor.url('packages://foobar/panel/index.css', 'utf8')),
// html template for panel
template: Fs.readFileSync(Editor.url('packages://foobar/panel/index.html', 'utf8')),
//...
});